I would like to see less game animators using the standard boring Maya character rigs and at least put some effort into modeling their own stuff, or at least get some SDK characters (like the awesome SDK meshes here on pc) and rig them up for some animation. It just feels way off to me, seeing…
Hey guys, I'm finally enrolled on Animation Mentor and due to start in June, I'm beyond excited but I know AM focus on feature animation and whilst I certainly wouldn't scoff at the opportunity to work in film, I think my current preference is a games industry position. I wanted to get a bit of insight into animation…