I'm finally enrolled on Animation Mentor and due to start in June, I'm beyond excited but I know AM focus on feature animation and whilst I certainly wouldn't scoff at the opportunity to work in film, I think my current preference is a games industry position.
I wanted to get a bit of insight into animation workflows from a games/realtime point of view as oppose to film. Obviously the fundamentals will be the same, as well as the techniques in Maya, but I'm thinking a reel full of feature style shots, dialog and acting etc would not be ideal for a games application, right?
So, to put myself in the best position when it comes time to job hunt, I want to be working on and learning stuff that relates more to animation for games. What kind of things are different to film, the kind of thing to put in my reel etc etc.