Cycles. Having all your animations blend together, is the main thing. I do work in the industry, but havent worked on any large games yet, so I don't know all the differences and techniques. I have enrolled in iAnimate Games and start in May. So i`ll be learning more then. But ya, I would say cycles is the main thing. But…
I would like to see less game animators using the standard boring Maya character rigs and at least put some effort into modeling their own stuff, or at least get some SDK characters (like the awesome SDK meshes here on pc) and rig them up for some animation. It just feels way off to me, seeing…
Hey guys, I'm finally enrolled on Animation Mentor and due to start in June, I'm beyond excited but I know AM focus on feature animation and whilst I certainly wouldn't scoff at the opportunity to work in film, I think my current preference is a games industry position. I wanted to get a bit of insight into animation…
Motion builder is another autodesk program. Mostly used for mocap clean up. Though an asset to know, definitely not required. Again. Show you can animate, they`ll teach you the tools. Most companies dont have an issue teaching you the programs they use if you demonstrate excellent animation skills. Focus on maya or max…
Thanks guys! Slipsius - Yeah good call, I've heard AM is pretty intense. I think I'll wait until afterwards and see where I'm at, I guess as you say, my reel should show my animation skills regardless of the actual content. ThatAnimator - Yeah I'm thinking all the stuff I pick up in AM should be either directly applicable…
Ok great, thanks. Sounds like I just need to get focused on learning to animate and nothing else, which is a relief since that's exactly what I'd hoped to be able to do. Fortunately I've been using Maya for ~5 years so I don't need to worry about technicalities, or faffing around with the software rather than learning the…
I can't imagine the basic functionality of a rig being different from game and feature film, the only thing feature film rigs would have is .. more shit :) muscles and corrective blend shapes and what have you.. if you think of showing of rigging in your demo, then I don't think you need stuff like muscles and whatever,…