Well, I got into the iAnimate game division. I start in May. I wanted to get a head start, so I started to practice. Got some good reference for a kick, kick, flip combo. This is my key pose block out. Rough timing still. I'll do a proper timing pass later. [vv]39808916[/vv] Quicktime file for scrubbing…
What are you using as reference? The movement feels very light and dance like, with little ugency. In particular, look at the landing of the kick, which lacks the impact needed to sell it as damaging, and the leap back from a flip, which appears to be a gymnast finishing a move, checking his feet and taking a breath before…
Your spin kick is really vertical, lacks some horizontal extension. Then I cannot check your arcs etc. on this player, but there's one thing you can clearly improve : silhouette. Try to use light mode with no lights in your scene and to make your movement absolutely clear for... your mother, grandmother, whatever. Somebody…
It looks really good and you're off to a great start. But some of the key poses are getting a little lost, like this one: Where his leg doesn't really fully extend as it swings over the top of his body. Instead it takes a shortcut and stays bent. I think that windmilling leg and full extension is pretty important.…
Thanks for the crits, everyone. Im going to be adjusting a few poses, but I am trying to keep it as close to my reference as possible for this one. No exaggerating. A few of the poses need some tweaking though. Here's my reference. The grass part at 1:09. I downloaded it and scrub through it frame by frame in quicktime.…
Hi Slipsius! Great blockout, looks very nice! The only thing that i would maybe do, is exaggerate the weight and silhouette more when the character lands after the big kick in the beginning. Sorry for the crappy gif :poly136:, but maybe this gives you an idea: edit: I mean the arms as well in that pose, but I didnt change…
Ah just saw your post that came in while I wrote mine :P about not wanting to exaggerate. Fair enough. Still, consider trying to add more weight to his movements.
Very nice blockout! The flip at the end is awesome, and the initial back-kick itself looks really well timed out. Only thing I could say at this stage would be to watch the movement between poses 4 and 5. He seems to go into that pose to quickly and it could benefit from spacing them apart more and adding an anticipation…