Hi all, I've been experimenting with some technqiues for making titale textures. I have made some square tilable textures using boxes and offseting them 256. This works well. To see/test if the tilling works. Now I have bricks that have been placed on the grid (16) and vertex snapped to getther. Only these bricks are 45…
Well, 272 - 256 is 16, a power of 2 difference. It isn't completely logical, but it is still (coiincidentally?) a power of two, syncing up with the texture plane and possibly the world grid. A quick question too - what are you specifically offsetting? Is it the chunk of bricks? You mean the border like you have on one…