No I used it correctly ;) I was just saying that hand painted low poly is so overused and popular there is an abundance of artists already specializing in it
I am a senior in highschool (17 years old) and our portfolios are finally coming to an end and here is my final batch of images. I was delighted to find out 3 weeks into my new school year that we had a class set of pen tablets, and my teacher had never seen a student utilize them such as I did :poly142: Here they are…
well, you could say the same about sculpted creatures, realistic weapons or hard surface enviro assets. if someone's hand pained stuff looks cliche it's probably because it sticks to some very popular art style, rather than due to the fact that it's hand painted.
True, 3d is frustrating starting out. you just have to suck it up and learn it, because you will learn it eventually. The key is never giving up. I’ve made the efforts to learn 3d because of how prominent its becoming in the artistic mainstream and the likeliness of getting a job vs 2d and the challenge and benefits it…
Not sure honestly. I gave up on high poly 3d characters because it was more frustratingly technical than it was artistic, but I seem to enjoy painting so possibly a low poly asset/character artist for mmorpgs/mobile. Not sure, the hours and relocation of the industry offsets me alot so most graphic work after HS will be…
I mean Allods, WoW, and Torchlight all look the same to me and theyre pretty much the biggest batch of hand painted games. You do raise a good point though, I just didnt want it to be so common itd be hard to find a job. Like FirstKeeper, she is absolutely amazing and it took her so long to get a job with Blizzard and only…
I've been doing 3d for such a long time it just started to become boring to me, this was the last thing I made that was a high poly character: http://fc06.deviantart.net/fs71/f/2011/229/8/3/yuri_character_sculpt_by_frell262-d46vx32.png I still really like hand painting low poly characters but that's so cliche its probably…
When I started 3D I hated MAX with a passion. We get on now, but not without our tiffs. Zbrush is the nicest part for me. But once you really get in to it, making characters is an enjoyable and rewarding experience. My favourite part is probably seeing your creations move at the end with a rig. Anyway, for you my friend,…