Here is a update with the environment I have made to pimp the Drone. I managed to get the entire enviro into 1 2048x2048 sheet. The diffuse is just a colour blockout at the moment. I am also in the process of adding some decals in to break it up a bit.
Just a small update on the texturing , I have started adding some grunge etc. I don't think I had my head screwed on right when I thought that I would be able to use decals to avoid the inverted mirrored numbers. I have ticked both the accept static and dynamic decals for the skeletal mesh, yet it still refuses to project.…
Thank you respawnrt :) Your paint over looks much better, I am really liking the light coming from the panels and the shadows. I need to do some research into environment lighting as I broke my last scene lol I added a spot light in for each of the panels which burnt out the lighting and I couldn't get rid of the light…
Thanks respawnrt, you are totally right. I have manged to play around with it and sort out most of the seams. Some of the errors were also down to a mess up in with the smoothing groups :s The bevels are a killer too, in ZBrush I made sure they were massive but once they were baked they were only like 2px wide! -Update- I…