please i need help after 3d modeling package had done geometry image .which format is saved in computer,does geometry image have .obj format or jpeg or other format?
also I am, asking what is material? what is texture? what is normal map?how to generate? sometimes people say that geometry image will be rendered and contain 12 bits per channel for (x,y,z) Do you know anything about this? Do you mean these files (obj,fbx) may be known as 3d image file?
Wait, wasnt it established in the previous thread that the op is, in fact, looking for ways to create geometry images? This was linked in the last thread: http://research.microsoft.com/en-us/um/people/hoppe/proj/gim/
some more experienced here people take these question to literal But I think what reem-akk and some other members have difficulties with are basic, core understandings of all this computer 3D stuff. Here is a image that explains more than a wall of text:
Are you talking about vector displacement maps? Somebody here was calling those "geometry images" once before. http://www.neilblevins.com/cg_education/mudbox_vdm_stamps/mudbox_vdm_stamps.htm In that case you have to save your file as NAME_vdm. and apparently a tiff format is the best one to use, although i imagine tga…
also general speaking People don't refer to those files as geometry image files but rather object files, Mesh or Polygon data. Every 3d package has its own format to store a scene, materials, animations and textures. To save just the 3d model e.g. you want to use it for a game engine or get it into another program you…