In that case you have to save your file as NAME_vdm. and apparently a tiff format is the best one to use, although i imagine tga would work just as fine.
also general speaking
People don't refer to those files as geometry image files but rather object files, Mesh or Polygon data.
Every 3d package has its own format to store a scene, materials, animations and textures. To save just the 3d model e.g. you want to use it for a game engine or get it into another program you would use a geometry export format. Common ones are:
OBJ
FBX
But booth these formats only store the geometry data, not any material or surface details such as textures or shaders. These need to be exported or saved separately.
also I am, asking what is material? what is texture? what is normal map?how to generate?
sometimes people say that geometry image will be rendered and contain 12 bits per channel for (x,y,z) Do you know anything about this?
Do you mean these files (obj,fbx) may be known as 3d image file?
Replies
http://www.neilblevins.com/cg_education/mudbox_vdm_stamps/mudbox_vdm_stamps.htm
In that case you have to save your file as NAME_vdm. and apparently a tiff format is the best one to use, although i imagine tga would work just as fine.
Sorry couldn´t restrain myself, but i don´t understand at all what he wants to ask.
People don't refer to those files as geometry image files but rather object files, Mesh or Polygon data.
Every 3d package has its own format to store a scene, materials, animations and textures. To save just the 3d model e.g. you want to use it for a game engine or get it into another program you would use a geometry export format. Common ones are:
- OBJ
- FBX
But booth these formats only store the geometry data, not any material or surface details such as textures or shaders. These need to be exported or saved separately.sometimes people say that geometry image will be rendered and contain 12 bits per channel for (x,y,z) Do you know anything about this?
Do you mean these files (obj,fbx) may be known as 3d image file?
This was linked in the last thread:
http://research.microsoft.com/en-us/um/people/hoppe/proj/gim/
I swear, I had to reread SpeCter's comment four times before I realized it wasn't supposed to make sense.
But I think what reem-akk and some other members have difficulties with are basic, core understandings of all this computer 3D stuff.
Here is a image that explains more than a wall of text: