So my normal map will have basically 1 face of the square baked on it, and then I will offset the other faces by 1. So when this is applied to the object it will be applied to all 6 sides. Should I still use some edge padding when I bake? Am I understanding this correctly?
Ok thanks, I think i am going to redo the highpoly really quick, and create a better top so it bakes better onto a cylinder. Well thanks for the help dude, really appreciate it -_- Its 3 weeks because I also have 6 classes at school, and I have been using Maya for less then a year. I am still learning UV mapping, surface…
Ok so I did the offset thing and I think it turned out good. I know jack shit about lighting in Maya so maybe I should try to find a basic lighting tutorial so I can get some better renders on these. Here is the rounded cube with overlapping. Left to right on render. Low poly w/ no normal, high poly, low poly with normal,…
First off if this should be in a different sub forum let me know and I can recreate it over there. Basic breakdown. If anybody wants to join me and follow along this basic timeline with me that would be awesome. I would love some peers :p Learning Normal Mapping in 3 weeks – 3/30/12 to 4/22/12 Why: I have read a bunch of…