@mcgreed no smooth groups in maya, just hard and soft edges. @Battery what he said still stands you should have uvspilts and hard edges at 90deg angles, here is a little script i use that marks all the uv island boundaries as hard edges. string $objList[] = `ls -sl -o`;string $uvBorder[];string $edgeUVs[];string…
Hi there :) Im having a bit of difficulty in zbrush producing good normal maps. My problem is to do with seams. If i make my mesh completely soft im still getting very hard edge seams in my normal map bake from zbrush and i dont really know why. My process is this; 1) Create low poly mesh inside maya & make a uv set.…