A script for emulating a pole vector should be possible without adding IK, although I am not aware of any....you could add IK controls and blend between, but much faster to just fix the upper arm using FK and animate like you normally would. Character Studio rigs apparently have this built in since you can switch between…
does anyone know how to rotate the whole arm after posing the palm? like something similar to the swivel angle controls on IK Solvers. currently my upper arms is penetrating the chest and i want it to bend the other way.
To rotate the arm while keeping the hand pinned in space you need to set an IK key on the arm (e.g. "Key Info" rollout > set sliding key) and then select the forearm and rotate it around its local X axis (set the mode to Local in the dropdown box at the top of the UI next to the rotate tool button while the rotate tool is…
also a bonus question: whats that red dot there? it seems to be a pivot point for the palm, but how did it get there (wasnt there when i started) and how do i move/remove it thanks scruples but i dont know what you mean im just using the default biped in 3ds max.. all i want to do is rotate the arm without changing the…
I think I understand what you're talking about, you want the elbow to swivel so you can point it away or toward the body? For that you adjust the red X axis (if pivot is set to local) of the forearm to adjust where the elbow is pointing. The red dot indicates you have a planted key set on that frame and that is where the…
The red dot is a non-default pivot point, though I can't for the life of me recall which rollout or tab that's under. For your first question, couldn't you just anchor the hand via the keyframing rollout?