Hey guys, So to try and force myself to practice and learn texturing/environment design, I am starting this thread. About a year ago I made a map in Halo:Reach's forge world: I thought this would be a good place to try and learn modular environment design, as Halo's forge is already based around modular map making.…
There are plenty of resources for modular environment creation on the polycount wiki here. One piece of advice...make sure you get your scale and measurements for your modular pieces planned out ahead of time. I would make super simple blockouts for the modular pieces you want, and play around with them in unity to make…
Not to bump unnecessarily, but I managed to finish up some of the missing pieces I needed, so I think I just need railings and all the modular elements will be finished in terms of modelling. Next I guess I should start running through them and texturing them as need be. Also, I brought it into unity, and it looks like…
After a day of work, I'm fairly pleased with what I've managed to accomplish. -Got almost all the pieces I need made or at least blocked out -Unwrapped almost all of them so that I can start to texture later -About 90% finished laying out the space. I don't know if I'm doing it right, but I've decided to lay out all the…