So I have been reading up on Vertex color, because I need to use it for the blend layer inside cryengine 3. So from what I read about the blend layer I will need a vertex alpha channel and a blend map. And what I can gather from the crydev forums that the blend map is just an alpha map. So is the vertex alpha channel…
export out vertex coloured mesh, and the blendmap is either made with a heightmap or by hand. all the blendmap does is tell the engine what areas to blender the vertex paint into first.
I'm not following what you are trying to produce here. Are you trying to transfer your vertex colors to a texture? Then what's the point of vertex painting to begin with? I mean with your polygon density (based on that screenshot) you can probably get higher fidelity by just going straight to working with that texture. If…
Yes, it is. To create a new vertex colour set in Maya go to color > color set editor. With the object selected, hit "new" and rename it to whatever the exporter requires it to be called ( it may not need a specific name though, in which case just call it whatever you want ). You should now be able to paint vertex…
I see. It's just a matter of painting the vertex color alpha information and exporting the mesh. The generic "blend map" is not nessecarily created in Maya, more than often I'm guessing you create this in Photoshop using a heightmap as a base. There shouldn't really be a need for you to "bake" or transfer the vertex colors…
I apologize for being confusing, I am trying to use the blend inside Cryengine 3, and so it says I need a vertex alpha channel and a generic blend map, so maybe I confused the alpha map for the generic blend map, here is the page I was reading http://freesdk.crydev.net/display/SDKDOC2/Blend+Layer and again I apologize for…
My vertex is weird. I don't know how or what it's called but how do I make it to the default color (Yellow with blue)? Picture: http://imgur.com/shPkefc
i'm not sure which build you are on, but iirc the freesdk supports a blendmap just as well as vertex colors for the blend shader. Might be a lot easier to use. Thanks for following up with your solution though on the color-set editor - i know a few people who ran into similar problems with it! :)