How do these areas relate to the model? I twould be nice to see the model in 3d with the areas marked. What is the alpha for? You might be better off just "faking" the holes here with black in the diffuse/spec.
I don't see why not, unless they're something important and dynamic? Considering how tucked away the Green is, the user will almost never see them an an angle to make them stand out and glow, so a simple 'bleed' of your diffuse should be enough.
If I have a 2048 map and want a small part to glow, and a small part to have alpha. What is the most efficient way to do it? 1. include alpha in diffuse alpha channel, include glow in normals alpha channel (waste alot of unused texture space) 2. seperate 16 bit, 128x128 texture with glow in one channel and alpha in the…
I odn't know how important the +/- are for your battery to glow properly and with what level of fidelity you want them to glow - do you want lots of fake 'cast' light on the area next to it, or do you want the +/- to be clear? If it's the latter, consider modeling them and floating them above slightly, and giving them a…