Crysis 1 did this for their nano-suit iirc, as long as the amount of tiling is similar I don't see any way it would affect performance discernibly. I assume 3d painting programs like 3dcoat and bodypaint would have issues displaying the normal map and diffuse map for painting at the same time, and painting would be a…
I was just wondering if there is any disadvantage to creating a whole new UVW for a normal map? example. UVW 1 is diffuse, UVW 2 is lightmap, UVW 3 is normal map. The reason i think this is very useful is because some objects you create may need a normal map in some areas, but most areas of it is smooth or flat, and…