I was just wondering if there is any disadvantage to creating a whole new UVW for a normal map? example. UVW 1 is diffuse, UVW 2 is lightmap, UVW 3 is normal map.
The reason i think this is very useful is because some objects you create may need a normal map in some areas, but most areas of it is smooth or flat, and requires no normals. so adjusting a new UV with the faces that do need normals, would save you tons of texture memory.
what do you guys think about this idea?
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If this is for a portfolio, just worry about getting a good result. Resolution doesn't matter as much.