I started work on the Halo 4 BR a while ago. I'm cross-posting from the WAYWO thread now that it's got some more content. Here is what I'm going off of: What I have now: Daily Progress Day One: Day Two: Day Three: Day Four: Here's What I got right now, 4 days in: Look at my shitty N-Gon laden wires: After a short break due…
Thanks for the feedback everyone, I loosend up the area around the trigger and worked on the top part, making it sharper. I'm calling it a day now. I might not be able to work on it tomorrow, college tests to study for and papers to write. :( Here's what I got right now, Day 5. Hope you like 3-point lighting :):
@Alberto Rdrgz I loosened up the edges to stay more consistent and fixed some of the proportions with FFDs, tapers and other spacial scale modifiers. Working on a piece over several days does cause slight variances in proportions, no biggie. After a short break due to college finals, Day 5: First Person Shot lined up to a…
Oh that sucks :( Yeah, I get that you have other projects as well :D Well good luck with all your other things, I really hope one day you'll be able to release this :)
Tomorrow is possibly a new day. I really wanted to practice getting some nice topology and I am trying to completely avoid using floaters in this asset. I still don't know if I will be able to model this curve: It might be better to Dynamesh and lazymouse DamStandard that shit.
haha, for sure! I gotcha ;-) I personally haven't done a first person model professionally, but I'd imagine I'd take another couple to few days for a first personal model tweaking my workflow from a third person mesh to a first person mesh. Probably no longer than two work weeks though for sure. If working from a strong…
It varies maybe 1-3 hours some days. I'm still practicing since I'm not all that fast at sub-d. I can't work on it today (or yesterday) since I got other work. :( Thanks for the screw normal link. I've put them in in post before so that should be useful. I am trying to model everything in though thIs time. :) It looks that…
Nice work, that grip looks quite hard you did a good job on it, with that out of the way the rest should be pretty simple modeling wise. Looking at your clean wires and mesh flow makes me feel like a noob xD As for critics I am so tired that I feel drunk, but the trigger and the parts around could do with some smoother…