well if the fresnel node feeds into the diffuse slot it will only light up if there actually is light in the scene while the emmisive one will always shine regardless of what the lighting conditions are. so i guess the diffuse one is somewhat more "realistic" i used to always go with emmisive but now i exclusively use it…
I have been playing around with Rim Lighting, to get my normals to "pop" more. What is the standard practice to using Rim Light though? I have tried both Diffuse slot Rim light and Emissive slot rim lighting, as I have seen example of both. Has anyone had good results with either examples? And what typically yields the…