It's just a static mesh. I only wanted to see how the normal map would look in engine. I tried importing it again as a skeletal mesh but it failed. The dino isn't rigged yet.
Bumping this thread back from the dead. Here's the progress. Trying to make an installer at the moment if anyone would like to shoot the shit outta him...? [ame="http://www.youtube.com/watch?v=veu_QLQEE9Y&feature=youtube_gdata"]dino destruction - YouTube[/ame]
My point about the stat/skeletal mesh issue was that UDK lights statics and skeletals very differently and you have to set your texture up differently. To test your dino in engine, stick a single bone in the scene, weight the entire mesh to it, export to fbx, import as skeletal mesh.
The unwrap seams you suggest are fine! I would advise not using the default day time/night time stuff that UDK give you as your stuff will look really washed out. I learnt the hard way. Also, nice hotkey. "Shift+N to select none" as this dino is bluuue
Better yet..? A quick demo? This is the first time I've made a self unpacking zip. It should go in to the right folders provided you tell it the correct directory. I've tested it on my laptop and it seemed to work so fingers crossed eh? So here it is, pretty much complete. If there are any bugs with the zip. or comments on…
Hey guys, this is pretty much my first post on a forum like this ever so...let's get started. I'm in my final year of uni and for one of my modules I have to model a dinosaur, texture, rig it and get it running around in UDK. I finished the sculpt the other night and here it is. Please critique away, I get marked for…
Thanks a lot, you raise really good points darth. I got a bit swept up in painting that I sort of forgot the overall goal. I will retop and unwrap ASAP and get it in engine to see how it looks, then crack on with making the other maps and rigging etc. I wanted the head to sort of look like a helmet, hence the extreme red…
Yeah, I've got this same thread on here, CGSociety and GameArtisans. Sorry for the spamming, but this project counts towards my degree and I receive marks for taking on board critique from professional forums such as this, so I needed the thread to have maximum exposure. Thank you very much for replying to me. I didn't…