Hey folks! For a Masters degree in games design and modeling I'm doing a project involving a "Custom character system" for the UDK which I want to share and would like your opinions on. I've come up with a 'workflow' which could be used that goes from stage 1 modeling to the final result in engine. I just want to show some…
Thanks :) Basically what's happening is for example the nose has multiple different morph targets for height, depth and width of the nose. Instead of saying bam here's some presets to choose the user will be able to control a slider which will determine how much each morph will be affected. If that makes sense. I should…