Hello, I try to edit a modifier's property present on a lot of geometry in my scene. Presently I can do that on 1 object selected, but not in all at once, sundently, my modifier become an "unknow property", why that ? $.Skin.draw_vertices = false ? in all the .skin modifier you can find in the scene turn the draw vertice…
as a hacky maxscript newb i'd probably try dissecting existing scripts that walk through your scene and toggle modifiers and adapt them to my needs. the soulburn scripts package has one that toggles all TS modifiers, for instance. Probably pretty much what monster said.
So max need to see everyone one by one (even so if he do that himself). we don't need it for editing object properties but we need it to edit modifiers ? hum
Many object properties are mapped properties, so they can be run on a selection or array. However most modifiers are not mapped, so you need to loop through them. Look up "Mapped Functions" in the Maxscript Help document for a more thorough explanation.
hum nop I don't want instance them, I still want to be able to go back on each indivudally and do some change without to have to cut the instance. But what say Monster is what I was looking for, I was just surprised beacuse of the diferent"logic" to make a very similary thing (change on object properties VS change on…