Hello,
I try to edit a modifier's property present on a lot of geometry in my scene. Presently I can do that on 1 object selected, but not in all at once, sundently, my modifier become an "unknow property", why that ?
$.Skin.draw_vertices = false
? in all the .skin modifier you can find in the scene turn the draw vertice false. ?
I use that sort of cod for editing object properties in all the scene and have no problems. Someone could give me some light ?
Thanks ! : )
Replies
However most modifiers are not mapped, so you need to loop through them.
Look up "Mapped Functions" in the Maxscript Help document for a more thorough explanation.
But what say Monster is what I was looking for, I was just surprised beacuse of the diferent"logic" to make a very similary thing (change on object properties VS change on Modifier). I still havn't read about the "Mapped Functions", there is certainly a very logical reason about this diference.
(thanks all)