Hey Snader, thanks so much for the feedback! The small details (shortcuts as you pointed out) I intend to handle in the diffuse. Right now, all I've handled in the diffuse is blocking in major colors. As for the poly distribution, I think you're totally right in those areas. I will revisit them before I move on to adding…
This concept by Andrew Ley is great! I've seen a couple attempts at it in 3D around the web, but nothing for games. I decided that would be a fun challenge that would push me out of my comfort zone. I'm curious what you guys think so far. I'm open to feedback on all of it. There are a few errors I want to smooth out, and…