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polycounter lvl 11
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Shanthosa polycounter lvl 11
This concept by Andrew Ley is great! I've seen a couple attempts at it in 3D around the web, but nothing for games. I decided that would be a fun challenge that would push me out of my comfort zone.

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I'm curious what you guys think so far. I'm open to feedback on all of it. There are a few errors I want to smooth out, and there are plenty of places that the wires can be optimized, but overall I'm happy with the direction it's going in right now. Continuing with the diffuse now.

Hope you like it!

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