Hey guys i've had this idea in my head for a while and wanted to know if you guys think it would be usefull enough after seeing some lowpoly hairmeshes and trying to create some myself i wondered if there wouldn't be a way to script a tool that would make peoples life a little easier Basicly what the script should be able…
Phung Dinh Dzung wrote an interesting paper about how to convert polygon planes into editable hair systems, there is also a working Maya script. http://phungdinhdung.com/Studies_paper/GMH_index.shtm
tnx for the comments guys. Hazardous: you'll be the first one to know when i got something working ^^ Ace-Angel: 3 good requests imo! tnx I want to make it a fullfeature script that can handle any hairstyle ranging from short to long or curly or mohawk or afro so i'll have to think of a way to be able to fully control the…
Request - Please, if you could make live-preview to be 'optional' as in give me a button that allows me to 'update' the scene, that would be awesome. Max has a tendency to lag when splines and positioning is involved for me. Request - A way to make splines 'bend' or 'contract' near the edges maybe? Sometimes hair…
The Hair Farm workflow and methodology could be helpful to look at when planning. Also the Pixar paper on Volumetric Methods for Simulation and Rendering of Hair might be helpful. I really like the idea of being able to generate higher poly geometry that can be rendered and baked down. Being able to define strands or…
This would really be cool.Creating hair strands has always been clusterful.After watching Square Enix CGI movies,its quite clear they used 4/5 layers of hair clumps over each other to make it full. That pic shows a lot of hair and animating it is gonna be work.