This is a scene I've been working on in order to learn normal mapping and modular level design. Its based off an old piece of concept art for Deus Ex: Human Revolution So far I've been using Modo to model the HP and LP and Maya/xNormal for the normal/AO baking as well as unity free for the real time engine. I took a few of…
After a month of not working on this I've been able to get back into this scene. I wasn't really satisfied with how things were turning out so I spent the past few days reworking the the texture layout and creating new modular bits. As always im interested to hear any thoughts or critiques that any of you may have.
An update, Put some colors on the diffuse, not final and as I look at it I may change the normal map again because I don't like some of the paneling I made for the walls. Cant seem to get rid of the dirty look in the lightmap and I can seem to find an answer as to why this is happening. I may also mess with the height of…