Hey everyone, as a part of my dissertation, I've been working for the past few weeks on an environment that you can find here. My dissertation deals with reducing seams and texture repetition in lowpoly game environments and I have finally finished a tutorial that documents the methods that I used to make my previous…
Awesome :o I learn a lot with your tutorial, but I tried to use vertex alpha painted in 3dsmax to make shading before exporting to UDK but when I'm in UDK I don't see the effects of my vertex color. Can you show a screen on how you use it ? I think you use a vertex color node but well I can't figure out how to connect it.
Hey guys, thanks for all comments and sorry for the late reply. sltrOlsson: Thanks! I'm using custom lighting to remove differences in shading between the terrain and meshes that intersect with it. If I were to blend in only the grass texture I would still end up with many seams. I will add some comparisons later on.…
Awesome collection of little tips. Thanks for sharing man! Just one small tip: You can easily paint vertex colors using the vertex paint modifier. I find it much easier than assigning the colors by hand. And it's also a bit weird to use vertex "alpha" for darkening corners. Vertex alpha is used for transparency on some…