I see..one is better off using Maya or Max for creating assets.I did find the UDK modeling tools very limiting but the no need for uvs was a good plus.Will create my assets in Maya from now on.Creating terrains in UDK is quite straight forward,or is it better to create ur terrains in Maya/3dmax? Thanks for posting the…
Guess I better get started on watching tutorial vids.From time to time I will be posting on this thread if I run into problems while using UDK and I will really appreciate any help u guys can give. So,these are the problems I have encountered so far.I really love the navigation with the WASD, Q and E AND Z and C for…
BSP is mostly used for prototyping and testing. It's fine also for a demo-reel (if you're a technical artist and want to show you know the engine and how to make a very workable environment with rigid toolset) but it would never fly in a modeler's demo-reel, let alone during a real game. Animators would stand more chance…
@Ace-angel Just found some comparisions between CE and UDK,Its obvious CE3 has the upperhand when it comes to graphics.It has real time dynamic lighting while UDK is baked. Just found these from NEOGaf: Unreal Engine 3 CryEngine 3 From the GDC 2012 trailers from UDK and CE.CE looks better.It renders more like VRay.I won't…