It's very specific to the model, the project, the animator and the persons rigging ability. Most of the time people like to automate the secondary motion stuff like Eric pointed out. There are a few other things you can do to simulate some kind of secondary motion, like use a flex modifier or a spring controller, but that…
Its a solo project.Its not for a game.Its just an animation video I want to make for animation practice.I am not a pro at rigging but if I can get some suggestions I would do further research on how I can get it done myself(also rigging practice).Everything will be done in Maya for animation and rigging and I will render…