Alright, thanks for the advice, I didn't know that 90° angles are not considered in normal maps and I totally forgot to bake the AO with it. The diffuse still doesn't look as crisp as the high-poly, but at least the bricks don't look that flat anymore with an AO multiplied to it. I don't think it's a viewport issue, I am…
Hello everybody, this is my second project trying to learn more about the common used programms and workflows. I'm trying to recreate the picture of beleuse carrier - mending the pots. Here's the reference: I already did the blockout in 3ds Max and one brick wall. When everything is done in 3ds max I want to export it all…