Hello! I tried to do the decal in a simple scene and add a Image Based Reflection, I put the decals material in Masked, and it doesnt work, it doesnt show the IBR :( I tried diferents combinations but only the decals material at transluent work more and less, because I see the IBR but it doesnt take the normalmap property…
Hello there!!! I use in my scene some Image based reflections and decals. The problem is that the the Image based reflection didn't take care about the specular, normal map of the decal (you can see a picture here). And the second issue is that I would like to animate an emisive light and match the animation to an IBR…
Hello guys! Thanks for your answers :) Yeah Money, there is a track for changing the color (color property track) and I animated that from white (for showing it) to black (for hiding it) and it work!!! toggle work too, but didn't work with fade in, fade out!:) Hello King mango!!! My material is in transluent. I tried…
Hello there!!! I find a way to animate the IBR in Kismet!!! YEAHHHH!!! But still don't understand why it didn't work well with my decals :( Any ideas are welcome!!! :):):) Cheers, Lucas
Is your material masked or translucent? If it's a trans try setting it to masked. I haven't used decals much but I remember something about them preferring to be masked for normal and spec to work correctly.
Hello there!!! I'm totally block with the IBR not working well on Decals :( and no way to find some help on some existing threads. then if somebody have any idea that could be cool, and then i probably write a little tutorial to make that new technology more easy to use :) Thanks guys :):):) cheers
Hello there! Just find the aswer!!! Thanks a lot to King Mango and Chris Albeluhn! On the DECAL MATERIAL put the Blend Mode to BLEND_MASKED And In D3D11 > Enable USE IMAGE BASED REFLECTION. Then rebuild the light in Production quality. I just attached a picture to show it better!!!…