hi there, im working on the making a low poly object fronm a high poly. And I have a problem with my render. At the moment I have a standard material with a normal map in my bump slot and a AO map in my diffuse slot. The viewport is set to display with hardware display with maps. I havve no light in my scene. In seems as…
Also added the image of the DirectX render and the comparison in diffuse maps. left is the standard mat with DirectX settings, right is the DirectX shader.