I'm working on a unity environment for class. I want to make it look great in the time I have. I have a bunch of modular assets created, but The textures need work. (see example below) Basically the textures were just images online to save time, but I dont want them to look like textures I grabbed online, so I'm going to…
I have to use Unity for the project (athought UDK would be more fun). And the only AO I will have will be from the lightmap bake, since it is a modular environment.
So I had to scrap part of my initial idea, and scale back to just working on the town square part of this town. Here are some screenshots of the town so far, the class project is done, but I'm continuing this on my own for practice. due to time (and ability) constraints, I had to reuse a lot of assets to make the town seem…
your normal maps seem like theyre generated from the base texture, comes across like old school bumpmaps, try generating them from geometry- good start though!
Its a good start, but how about looking at some reference images on google, that way you have something to look at and see if you can mimick it in game. I googled "old wooden shed" and came up with these. This one would be sweet to use as a reference. the natural growth of the vines would make it look great in game! notice…
I kept everything in the 1:1 space, although some sections may be stacked to save space. The textures still tile (I created a tiling pattern brush from a tiling texture in Photoshop), and I did my best to make sure they are aligned correctly. The text is just a text layer with a downward bevel, didn't add any wear and…
First off how are you doing your textures? Are you doing 1 to 1 unwraps or are you tiling them out of the 1 to 1? Second the text on the signs looks way to fabricated. What I mean by that is it looks like they were typed up and slapped on the texture. It does not have that older feel to it. I would expect to see some…
youre right 0_0 I hadn't paid those little details any attention. Thanks for picking up on that. I'll have to look into the SSAO shader, I have access to unity pro on the cpus at school.