I myself have always had this problem but once u understand how topology of a mesh should work for good deformation.I think one should have little or no need for blendshape corrections.I am still trying to get good weight painting skills,lol. Check this guys tutorials focused solely on why topology is important.…
Here are some things that I would check. 1. Is the model perfectly symmetrical? Slight variations in symmetry will cause mirroring issues. 2. Check in the Component Editor (Window--CE, after select verts, and click on smoothskin tab)--for small weights that you can use the Prune Small Weights tool to eradicate. You may…
Hey guys. Sorry for reviving this thread, but I need your opinion. I have went through both sites, and have remodeled the leg, as well as added bones. I tried two different approaches. I would appreciate it if you were to tell which one looks better: Thanks in advance.
s33th and Mr.Mint: Thanks, I will look at these sites the next time I start modeling. Barbarian: 1) I am pretty sure it is, seeing as how I used the mirror geometry tool for the model. 2) I only used the Add function during the weights painting, because I have heard how unreliable Replace is. 3) Not sure, will have to…
Hello guys, I am going to get straight to the point; I have made a human modal which I have also rigged, as well as modeling and rigging a 5-fingerd hand. While I have yet to encounter any major problems, a few oddities bug me: 1) Whenever I bend my characters knee (this is after adding/editing /painting the weights), the…