hello, I assigned a material with a texture like I always do, but this time the faces keep black??? Please take a look at the picture. The strange thing is that there are still a few faces left, that display the diffuse. Does someone know what could be causing this? Thx for help! Greetings
enable backface culling, object > right click > properties > check backface culling also assuming from that picture some faces are flipped wrong, maybe do a modifier > normal ... uniform normals.
I thought too that it was a normals problem. but as you can see in the picture, after flipping (1.) the normal is wrong. Also in point 2. you see that the normal is facing right. I enabled backface cull, didn't work either. And I applied the normals modifier which didn't change anything. This is very strange