this is something I have been nursing the desire to do for quite a while. finally getting around to it this is my first bit. I wanted to put in something that could be dropped in to break up the flat panneled walls. anyone that played the original UFO game knows that the walls and floors were, by design, pretty simple. so…
ok, more updates, lol sorry if you guys felt i ignored your advice before. i feel kinda like im brainstorming in 3D with this. im really getting a good feel from what im working on at the moment. what do you think?
ok update time. i have here the requested list.. sort of. ill spost up links to the full texture files in a bit. so they dont just flood the page. for now though. wires High poly Textures i was going to add sots of the other wall section thats going quite nicely now. but maya crashed and i lost my rag. so some shogun total…
Actually having said that. Is there a wise soul out there with any tips on getting the maya viewport to look better? I have it set to high quality rendering. But obviously you don't get shadows etc with that. Is there anything like a realtime shader that looks good and isn't mindbendingly hard to get working?
Have you baked from low to high here? Or have you used Ndo? Like Blaisoid says, it looks like you've sharpened it too much. Theres so much aliasing in some areas I cant make out certain parts. Wireframe, texture flats, HP? would be good to see.
it seems good, i think like it more than textures from the new remake. but the pic looks like you sharpened the shit out of it or like you have display issues. it's painful to look at in any case.
Ha sorry guys, was away for a bit. hahahah was planning on glazing over the oversharpened madness. it was an accident and it was only on the final tga file. was experimenting with the unsharp mask. as you can see in this shot i'm still using the same diffuse texture while i get the other parts done. ok ill get WF and flats…
Yeh. I know that you mean about the hazard stripes. I was contemplating just using the black and yellow on alternate plates.. Ill see I still have a few ideas.. And yeh I will be. I just want to get the feel right in my head so I can go ahead with planning it out. It'll be how I lay out my old xcom base :)
I like orange on grey but that orange just seems to fluro to me and the walls look a little more blue then grey so it feels off. Can you get a closer screen grab like above ?
lol ill continue to post even if people dont want to play along :P slight update. looking like the textures are not TOO repetitive. im liking the orange in there. what do you guys think?