Thanks for the links but i've checked the wiki several times and google too, there are some nice tutorials out there but not a lot regarding Mudbox. What i would really like to know is how to Sculpt a Normal map for a 1024x1024 Diffuse so that the cracks and bumps in the sculpt will match the ones in the diffuse, (i'm not…
Looking for some crits on this, as harsh as possible.I would like to go for crysys-like look for it. Any tips on how i could sculpt some normals in Mudbox for my rock texture? Right now i got some poor diffuse-converted normals, want something a little bit more stylized for the rocks. Thanks!