Make sure to blend the edges better ie where the terrain meets the rock, make it slope up a little bit into the rock and place bushes and other things to break up the lines. - Bigger rock breaks up into smaller rocks etc. - Breakup cliff-line with rocks and bushes - Blend rocks with a nice gravelly texture that also blends…
Looking for some crits on this, as harsh as possible.I would like to go for crysys-like look for it. Any tips on how i could sculpt some normals in Mudbox for my rock texture? Right now i got some poor diffuse-converted normals, want something a little bit more stylized for the rocks. Thanks!
That's just a test scene, what i really want to know right now is why some rocks are darker and why some are lighter? its the same mesh. I will look into the UV's, maybe that has something to do with it. Thanks anyways!
I manually placed some rock static meshes around and some of them have a darker shadow area, the same with the palm trees, why is that so dark and why does it manifest only on some meshes? The objects are inside an Lightmass Importance volume with a Directional light lighting the scene and the lightning was built on…
Phillip K has a great rock tut! http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html What is this in? Is it in an engine? I think you need a focal point, it looks a bit empty atm. EDIT I saw looked at the thread title again! You should get some vertex painting on the sand, mix it up a little!
Thanks for the links but i've checked the wiki several times and google too, there are some nice tutorials out there but not a lot regarding Mudbox. What i would really like to know is how to Sculpt a Normal map for a 1024x1024 Diffuse so that the cracks and bumps in the sculpt will match the ones in the diffuse, (i'm not…