Of course, but then you'd be an artist and a designer. Haha, I just meant that design is a different discipline than art, just like programming. Didn't mean to imply they are mutually exclusive. Also, the "tvtropes: Game design edition" sounds awesome. ;)
maybe a name change is in order or something breaking down the roles in the game industry? Because design is as defined a role as programming or art but there seems to be a real lack of information out there on how to become a designer. I work with them and I still don't understand the process, like what the hell is a…
I feel so misunderstood. :*( At a glance it looks like "Designer" is the wrong thing to title your site with. Seems to be more geared towards art and world building. For everyone who's confused, here's an article written by my old Design Director from when I was at Relic. Good read for anyone curious as to what us…
Great idea! I wonder though if design is a bit misleading. Perhaps Game Art or something more clear to our niche would be better as I think most people consider game design the discipline of our excel nerd brethren :p Cool stuff none the less! edit: after poking around see you have links and things to traditional design as…
Yes but not only a reference for where certain game design elements have been seen, but also WHY and how they would be implemented. (Don't know how well that would work though since the how and why are surely things companies don't want their designers to flap on about everywhere) And a thaaaank you!
There's a bit now but yes it's not as ubiquitous as art or programming reference. I'm probably horribly wrong but it gives me the impression that they would be in charge of designing the underline structure of particular gameplay mechanics that involve clear variables (but not necessarily to the player), especially as they…
Hi all, I've created a website aimed at complete newbie's to the games design scene- http://www.thegamedesignindex.com/ It's kind of an "idiot's guide" to getting started, with general overviews of the processes behind creating game assets and importing them into an engine etc. Rather than be a comprehensive guide, this…