when I was making the lowpoly for the tracks for the tank im making by using a rectangular spline . However, I noticed that the polys making up the tracks are uneven. This would pose a problem for an animator as well as modular highpoly modeling. Is there a way to get the edge loops in the track to be spaced evenly? o
Actually, he does have a point about normalizing spline divisions. For normalmaps, it's not necessary, but for using DX11 tesselation (actual moving geometry on tracks ZOMG), you would want equal size segments. For that you ca use the "Normalize Spline" modifier. It does take some tweaking afterwards to get right though.
I just found out I dont have to worry about having even loops in the track because you can just use scrolling UVs. So im in the green I guess? heres a track ripped from Cyrsis... http://users.telenet.be/kansloos/crysis.jpg