You'll want to place the UV seams with the hard edges on the mesh, so I think the extra verts are already going to be there. Simple cubes were never really the best example.
i took the wf from the dvd a step further and used it on a sofa i made... it makes much more sense in the following example. sometimes you need more geometrie to read the hp properly. after the baking process you can get rid of many edges without any lack of much detail. Of course here you can see it but this is extreme.…
well there's nothing to disagree with, if it dosen't work its broken. "Implementation Dependent A common misunderstanding about tangent space normal maps is that this representation is somehow asset independent. However, normals sampled/captured from a high resolution surface and then transformed into tangent space is more…