Yes I actually forgot to mention that. I plan to look into and experiment with vertex painting in UDK. So for example my floor texture, it's relatively clean as the base, but I want to vertex paint cracks and dirt into it. As for the giving the desk a bevel, do you have an example of how to do that? Not quite sure how I'd…
Alright latest update, I'm still messing around with the floor and walls, trying to make the textures look right, while also figuring out vertex painting. I think I'm going to focus on getting the last assets done first. After that I don't know what would be the best, to focus on finishing all the textures, and doing the…
ah ok, thats fine if you want to vertex paint in some detail. you might jsut think about cleaning up your trim toplogy then. you have a bunch of cuts that aren't connected and while it might not cause any issues, its just better to work cleaner with your polys. That way when you do paint you have an even, clean array of…
I've begun working on a small project, where I aim to learn and utilize as many of my skills as I can, while ending up with a solid Portfolio piece. The main focus for me, is to learn to think like an environmental artist, and create assets that could be used by a level designer to create a scene. I'm using the following…