Hey I was wondering if any of you fine people could suggest to me some decent books to help with sculpting and includes how to create normal maps for assets etc. I have already purchased some books before; 3 of them by luke ahearn which have been super useful in general modeling and texture creation. I know there are alot…
this is a pretty awesome Zbrush book: [ame="https://www.amazon.com/Secrets-Zbrush-Experts-Techniques-Abilities/dp/1435458974"]Secrets of zBrush Experts[/ame] lots of tutorials andd samples from stupidly talented people.
All the information about baking can be found here ; if something is not covered, simply read the help then ask here if you cannot figure it out. As for sculpting in general, you really only need a few hours to know all the Mudbox tools. Everything else comes from regular art knowledge - basically developing one's visual…
[ame="https://www.amazon.com/ZBrush-Character-Creation-Advanced-Sculpting/dp/0470572574/ref=sr_1_4?ie=UTF8&qid=1329761410&sr=8-4"]Amazon.com: ZBrush Character Creation: Advanced Digital Sculpting (9780470572573): Scott Spencer: Books[/ame] This is one of the first books I purchased over ZBrush. There are many others out…
Hey thanks for the replies :) . Sorry about pointing out the urms etc, just when you are frustrated with yourself not being able to do it, things like those get to me a little bit haha. Thanks again :)
Some older Mudbox video tuts by Mashru Mishu and Kenichi Nishida here (free but requires login): http://area.autodesk.com/tutorials/making_of_riot_police_chapter_1_basemesh_review http://area.autodesk.com/tutorials/making_of_riot_police_chapter_2_sculpting…