You've gone off course a bit and strayed from the reference. The base mesh was pretty lumpy and you didn't take the time in the beginning to really push the anatomy where it needed to be before you sub-divided and rushed to the tiny details. Because of this it lacks weight and definition. The last image is a HUGE red flag.…
Feedback from UDK Forums were helpful, the animations were bashful and over exaggerated (but they seemed to like that i think - i aimed to make it fun and slightly "cartoony" for use of a better word) The shader needs working on, as at the moment it literally just plugs a few maps into places, uses fresnel for rim lighting…
im currently working with 2048, ive also realised this can support alot more triangle data, so ive gone and updated the organic areas of the model (left the shell for now) The model is being aimed at use for animation with UDK so ill be testing the normals there soon! Ill throw some screens up once ive tested UDK (although…
thanks for the critique way back when! i changed the sructure of the rear heels, to try and divert from human anatomy and represent the creatures bone structure. Since the last post a new projection was completed, diffuse maps were created, the miniguns have been textured and everything was animated and exported to engine.…
Thanks for the replies :-) I do agree that the side miniguns limits the maximum spread of fire, the prisms on top of the model (although not shown) currently open out into missile launchers, similar to SSM batteries, or SAM sites. This was the original aim under the name "artillery-saur" later changed as artillery is…
Hi! Anyone have any further feedback , recommendations etc im doing a final review video and comparison to a peers work this week, so i want to know what the wonderful users of polycount truthfully think =] thank you all!
OMFG have you ever heard of Dino-Riders? It was my favorite cartoon as a kid and this totally took me back. As a result of being heavily biased in favor of mech + dinosaurs, finding any crits will be a difficult task, but I will try! Head's looking a little too bumpy compared to the rest of the body. It's fine having…
i have also felt that the head was a little over the top in terms of noise, it takes alot away from the rest of the body, which needs alot more detailing, i was watching a sculpting tutorial for dinosaur scales whilst sculpting this actually, they referred to Cesars techniques alot. Ill give a go at using the slash 3 tool,…
A university project requires a prehistoric creature to be modeled, mechanical elements can be introduced, or a completely mechanized dinosaur can be designed and created. For this project it was decided that a half organic, half hard surface model would be created to allow the model to show strengths in both areas. The…