can you show some reference for what you're going for? not really seeing how this is that modular when you're doing custom sculpts for an entire pillar. also, might consider making the floor a bit more detailed/modular friendly with some unique path/stone work. that way its not the same old huge tiles all over the place.
Yup, you guessed it, another church! :D I have a university project to make a modular environment in 3 weeks. I have chosen to do a church (Didn't realise they were so popular until after I started!) Polycount limit is 15,000. I just started using Zbrush so please go easy on me if my sculpting isn't up to scratch! :) I…
the scale is all off, it doesn't feel homely enough to be a tiny chapel, and it feels too small to be a cathedral, your reference has a lot of cathedrals and large rooms, but you are building something much smaller. i owuld either expand this while you are still early into production, or gather better references, and try…
Aww, thanks @ladyknowles :) With regards to your problem, the Lightmass section on the UDN has some good information on Translucent Shadows. Although it is not entirely clear... ... Looks like the colour and intensity of the shadows from your windows would be derived from the Diffuse and Opacity values (and not the…
Thanks so much Bart, I totally agree and have tried to apply what you have said. Still need to add some individual tiles sticking up but now its just a plane. Can't believe I had all those tris on the floor, what was I THINKING?! Do you think the tiles look too big? I struggle with scale a lot :) Everythings in UDK…
Since you're on a tight deadline Here are some quick fixes I would recommend: 1. Lighting: - Get a fill light in there. There should be no full black in a scene with such strong lighting from the windows. - Speaking of -- make the lighting come exclusively from the windows. Gothic churches were designed with this in mind…