Hi everyone, I been wanting to do fan art for this job class since August. I had to commute 2 hours to get to work and Tactics A2 kept me entertained. I always thought that the Viera race were cool and my elementalist was a key member of my party. Now that I know how to model characters and my portfolio is at a presentable…
It's a very good start, be mindful of porportions. Her arms are a tad long, especially her bicep. Depending on the way her clothing is, her breasts might benefit from being pulled together, as is the point of her attire. Her legs are much longer proportionally to her upper body, but that could be the style, just remember…
Pretty much echoing what the above posters said, albeit with a bit more tact (im looking at you RJBonner). You definitely need to start off at a lower subdivision and work on the larger forms there. Once you have taken the sculpt as far as you can at a lower subdivision, you then progress onto the next level. Its not a bad…
wow, firstoff, long fingers are long, also, she looks to bulky for the concept and it looks like you skulpted on high poly. your supposed to build up form from lower subdivisions.
Decided to go with the wrap bikini style from reference D. I saw that this one cosplayer decided to make the character more tribal so I'm going try and infuse some of that essence as well.
On Wednesday I found out how much Zbrush hates me. I was saving because I was ready to post the body work I had completed and during the save it crashed. So the file is corrupted and for some reason an older save file isn't work either, Which really upset me. So many hours wasted. Anyway I've managed to do it all again,…