To answer one question, Polyboost has been integrated into 3ds Max as the Ribbon toolbar. I would say you don't need any external scripts right off the bat, because the Ribbon has most things you would need. Maybe a quad-chamfer tool.
Hi everyone! Couple questions... What add-ons/scripts would you all suggest for character modeling? I've seen some nice things with PolyBoost, but does it work for 2012 max? The characters I want to be making would be high poly models for artistic purposes (and to learn something new to get me inspired) and not so much…