I don't play WH, so I may be off base here but compositionally speaking everything is very vertical. The only element breaking that pattern is the crystal altar. It feels like there could be more variety in the vertical silhouettes.
Hey folks Been a long time since doing an environment and really need to improve my skills in this area! I'm hoping for some guidance in composing a small themed environment based upon the "temple of Poseidon" and Games workshop "Dawn of War - Necrons". I'm using the temple structure as my main concept and a "sarcophagus"…