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Need help with environment composition

Hey folks

Been a long time since doing an environment and really need to improve my skills in this area!

I'm hoping for some guidance in composing a small themed environment based upon the "temple of Poseidon" and Games workshop "Dawn of War - Necrons".

I'm using the temple structure as my main concept and a "sarcophagus" as the main focal point.

gehrke3.jpg

DCForbiddenArchive.jpg

So before I begin high res modeling and sculpting I have grey boxed certain stages in UDK however I have hit a brick wall because I can't seem to get any composition looking good. I'm trying to focus on the perspective of the tall pillars to lead down towards my focal point.

Of course my theory on composition is pretty bad so hopefully you guys can help.

1st greybox in UDK

templedraft2.jpg

2nd attempt with some "not so boxy" assets

TempleEnv.jpg

3rd attempt with more assets however getting messier!

draftcamera.jpg

4th attempt:- starting to kick myself now =P Thinking of drawing up a laser effect from the two "summoning cores" to the middle crystal which may look cool.

composition1.jpg

comp2.jpg

So that's where I am so far! I'd like to get a good composition before I begin sculpting my meshes! If anyone can help it would be greatly appreciated!

Thanks.

PS - I hope there are some dawn of war fans here =)

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